In this case, there aren’t many surprises as far as the actual dungeon part of things go you’ve got your first-person perspective, your maze-like layouts, and your enemies and treasures laid out on the map. I have to admit, I’m kind of amazed that something as simple as the dungeon-crawler - which is just about as old-fashioned as you can get in terms of RPGs - still manages to see new, weird variations that switch up the formula. The gameplay is where things get stimulating, anyway. The nicest thing I can say is that the game keeps things light and varied by breaking the tale up into three smaller stories, each of which has its own set of protagonists - but even then, the benefits to that are more gameplay-related than story-related. Worse yet, it’s wrapped up in one of the goofiest localizations I’ve seen in awhile, filled with too many “That Word, I Do Not Think It Means What You Think It Means” examples to count. Yes, there’s a school where the superpowered teens gather, and yes, one of the protagonists commits harakiri in order to transform, and no, that’s not really as awesome as it sounds. This is your bog-standard “anime teens save the world” story, littered with dull cliches that seem to have come right down the Shonen Factory assembly line. Retrieved February 20, 2019.Let’s get this out of the way, though: none of what makes this game unique or interesting is at the narrative level. National Academy of Video Game Trade Reviewers.
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